Or as finished as I want it to be for now, anyway....
Saturday, 17 December 2011
Thursday, 15 December 2011
All in all, I'm really pleased with it so far. Hope I don't bugger it up during painting....
Tuesday, 1 November 2011
Monday, 27 June 2011
Anyway, just finished some more figures shown below:
First up, an old-school Techmarine which I plan to use as a Master of the Forge. I used bicarbonate of soda mixed with pva as a basis for the snow effect. This was finished off with a sprinkling of Citadel snow effect. I really like this effect; I've used it on all my Marines, and I plan to add it to my existing table and scenery to add to the theme.
Next up is a Dreadnought, showing off a scratch-built Assault Cannon arm (apart from the barrels). Pretty effective at almost no cost.
Sunday, 1 May 2011
The Americans push on with their planned envelopment of the attacking enemy forces. However, the Germans manage to form cohesive firing lines and push back the attempted encirclement.
Due to exceptionally, and unexpectedly, accurate fire, the Paras are forced to break off and retreat to Carentan to await further reinforcements from the beach-head.
Verdict: Not really a representative game, due to particularly 'spawny get' dice-rolling on my behalf. We thought the vehicles were a bit too good (possibly due to Mr G's appalling luck!). Overall, though, a fun game.
The remnants of the 6th Fallschirmjäger resupplied and were reinforced by assault guns and panzergrenadiers of the 17th SS Panzergrenadier Division on the night of June 12–13. The combined force counterattacked northeast towards Carentan at dawn on June 13, just as the 506th and 501st PIR were attacking southwest to enlarge the American defensive perimeter around the town. The 506th took the brunt of the attack, and by 10:30 a.m., the outnumbered and outgunned paratroopers were pushed almost back to the outskirts of the city..."
Our planned game for this afternoon will cover a small portion of this pivotal action. The mysterious Mr G will be using his American Paras (501st), and I'll be using Panzergrenadiers (17th SS). We'll be using the Disposable Heroes rules, with the 'Engagements' section of the Battlefield Evolution: World at War rules to set the objectives. Below is a map of the actual battle.
I think we'll focus on the lower section of the battle, where the road to Periers crosses the infamous 'Hill 30'. Of course, we'll have to contract the size to fit the proportions of a 6x4 table, but should be an exciting game.
Friday, 29 April 2011
Thursday, 28 April 2011
Wednesday, 27 April 2011
Rapid progress was made along the D11 until the American forces reached the outskirts of la Foret. Here, the German 352nd Infantry Division had sited a key supply dump, vital to their struggle to stem the Allied tide. As the Americans approached through the green fields of Normandy, the Germans raced to evacuate the scarce supplies.
The scene was set for a bloody and decisive skirmish….
Saturday, 12 March 2011
Sunday, 6 February 2011
The Manta Battle Carrier breaks the Dindrenzi line and heads for the planet...The Dindrenzi have scattered a dense minefield in their wake, in an attempt to blunt the attack...
Tuesday, 1 February 2011
Fleets: The attacking fleet has 50% more points than the defender.
Pre-Battle Preparation: The defender sets up in his deployment zone first (all ships must be within 6" of the planet; ships may declare 'cut engines' prior to the start of the game). The attacker moves at least half of his squadrons on from his short table edge in the first turn. The remainder of his squadrons are in Foldspace and must attempt to shunt into normal space during the game.
Game Length: 6 turns or until Victory Conditions are met.
Victory and Defeat: This scenario focuses on the planet rather than the fleets themselves. Planets are exceptionally important strategic targets and it would be worth the death of an entire fleet in order to capture or retain hold of one. The game continues until either the defender has no Troops left on the planet or the attacker has no Troops left to deploy. If, at this point, the defender still holds the planet with Troops, he has won (but may be in for a long blockade if his fleet has been wiped out). If the attacker has Troops on the planet but the defender does not, he gains victory. All other circumstances result in a draw.
Actually destroying ground-based troops from space is exceedingly difficult and while sustained bombardment will inevitably cause some casualties, sooner or later the attacker is going to have to deploy his own ground forces if he wants to actually conquer the planet.
Most ships carry some form of ground trooper or marine. These are typically used as security forces on board the ship, to repel boarding actions and forming away teams when missions require planetside operations.
However, in war they are sometimes used as frontline ground assault forces.
Treat planetary assaults as boarding assaults. The planet has DR6, 8 PD and 8 AP.
Saturday, 22 January 2011
I managed to get hold of a copy of the most recent edition of the Space Hulk boxed game; the plastic Terminators are just out of this world! I painted these up in about 6 hours from scratch, and I'm really pleased with them.